Is there a way, or could it be implemented, that adventures wouldn’t start if no one joins? So that the user who triggers the adventure, can’t go alone?
I am completely unable to answer your question, I just felt a need to say this.
It’s dangerous to go alone, take this.
This would be helpful. I have a couple users that do a lot of solo adventures while my channel is offline, and are using it to rack up points. Seems like with win/lose probability they are slowly gaining a lot of points. Having multiple people required would make it more a group activity and promote community building.